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81. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
Remejiah, First, I'll stand by my statement that a little bit of fitting and speed would make Assault Frigs viable. Pretty much they'd be a fast, short-range, low-DPS, survivable T3Ds. That's not necessarily a bad thing, but I can see the appeal ...
- by James Zimmer - at 2016.07.24 13:52:21
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82. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
So, now that T3Ds have been around a while and the frenzy over them is less frenzied, I've noticed 1 big advantage of assault frigates over T3Ds: Survivability. Running T3Ds in Wolf Rayat wormholes is somewhat terrifying, but it's easy in an assau...
- by James Zimmer - at 2016.07.16 13:02:55
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83. Sov Warfare and the changes needed - in Player Features and Ideas Discussion [original thread]
Personally, I think the current entosis mechanic is fine, however the current mindset of some alliances may have not adapted to deal with it yet. If the mindset is that PvP = FCs organizing fleets, complete with scouts, interdictors, logi, command...
- by James Zimmer - at 2016.07.04 22:48:44
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84. Marauder Sensor Strength - in Player Features and Ideas Discussion [original thread]
HACs may be a bit squishy, but they aren't squishier than T1 cruisers. Command ships may not have perfect fitting, but they have both fewer guns and better CPU/PG than T1 BCs. T3Ds may not be perfect, but they don't have any glaring weaknesses nex...
- by James Zimmer - at 2016.06.26 15:36:03
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85. The Current Tierside of EWAR and Electronics Modules - in Player Features and Ideas Discussion [original thread]
Fleet watchlists. I guess I should have been more specific. My initial idea was that it creates false, duplicate targets. However, since it wouldn't have a strictly tangible impact on the game, it may just be impossibly difficult to balance, so I'...
- by James Zimmer - at 2016.06.26 14:01:14
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86. Marauder Sensor Strength - in Player Features and Ideas Discussion [original thread]
elitatwo, no glaring weaknesses would be very consistent with other T2/3 combat hulls. Where are the class-wide glaring weaknesses of T3Cs, T3Ds, HACs or Command Ships? They're just not there. Assualt frigates have a similar weakness because they'...
- by James Zimmer - at 2016.06.26 13:15:01
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87. The Current Tierside of EWAR and Electronics Modules - in Player Features and Ideas Discussion [original thread]
When it comes to ECM, I personally think that it needs a major rework, and just scripting ECM is not enough. I'm not sure exactly what that should look like, but I would like for it to have a different role than competing with damps as an anti-log...
- by James Zimmer - at 2016.06.26 05:29:32
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88. mining - in Player Features and Ideas Discussion [original thread]
If the design of asteroid belts changed from just a half circle, I could see some utility in a mining drone barge. It would be better for more spread out fields with smaller asteroids, while normal ones could be optimized for single, large rocks. ...
- by James Zimmer - at 2016.06.26 04:00:09
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89. Marauder Sensor Strength - in Player Features and Ideas Discussion [original thread]
Marauders had their sensor strength pre-nerfed way back in the day to prevent them from becoming oppressive remote rep ships. Today, because of the pervasive use of bombers and excellent T2 logi, RR fleets are rare. There are excellent options for...
- by James Zimmer - at 2016.06.26 03:47:27
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90. Logi Frigates - in Player Features and Ideas Discussion [original thread]
I wouldn't mind seeing a 100% logi drone rep amount bonus for logi frigs. It's a small enough amount of repping power (currently only 2.8 DPS/sec for a T2 light armor rep drone) that it wouldn't matter much in a fight, but it would make that singl...
- by James Zimmer - at 2016.06.25 23:25:51
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91. Tempest fleet issue bonuses? - in Player Features and Ideas Discussion [original thread]
The Tempest is in a great place right now, and has made the Tempest Fleet Issue obsolete. A tracking bonus on the fleet issue would be more interesting than just matching the Tempest bonus, but anything to get it at least semi-competitive again wo...
- by James Zimmer - at 2016.06.25 23:12:00
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92. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Make 1 unit of x gas the same size 1 unit of any other type of gas, and adjust the amount required for processes to compensate (so industry doesn't get impacted). It's a gas, so it makes sense that you could have standardized volumes. Right now it...
- by James Zimmer - at 2016.06.19 16:17:14
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93. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
Thanks for the thread! Right now, link strategy is basically safe up and turn on all the things. While any change to get links on grid would be welcome, I would prefer if it turns into something more than anchor up and turn on all the things. Th...
- by James Zimmer - at 2016.06.11 14:34:05
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94. Should hauling get some love? - in Player Features and Ideas Discussion [original thread]
I already contract my stuff at a reasonable rate for a reasonable reward. I want my stuff moved in a timely manner, and thats the best way to do it. I often laugh at people who shortchange their haulers and wait days to get anything moved. If this...
- by James Zimmer - at 2016.06.11 02:09:41
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95. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: 1. I think this thread was started, some 8 months ago, with the express purpose of letting players "think" CCP was interested in feedback towards some possible change. "IF" it is still being monitored by Devs it is from a far ...
- by James Zimmer - at 2016.06.10 15:35:28
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96. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
BLOPS getting too powerful is my biggest concern with any local nerfs, so while I think local shouldn't be as good as it is now, I'm open to other ideas. 1. I'm not sure what to say. This is a post, started my a dev, with the express purpose of g...
- by James Zimmer - at 2016.06.07 02:59:29
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97. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
The discussion has been long, and it seems people are not aware of the entire conversation, so I've decided to consolidate my point of view in a single post. This is merely my opinion. The issues (as I see them) 1. Jump fatigue, while addressing...
- by James Zimmer - at 2016.06.06 13:21:36
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98. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Frostys Virpio wrote: James Zimmer wrote: I guess at the heart of it, you're right: I want cynos to primarily be a way of moving ships, not a way to instantly apply damage. If you use cynos to inject friendly ships dire...
- by James Zimmer - at 2016.06.06 13:01:52
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99. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
I guess at the heart of it, you're right: I want cynos to primarily be a way of moving ships, not a way to instantly apply damage. If you use cynos to inject friendly ships directly into a fight, there should be some downsides to that when compare...
- by James Zimmer - at 2016.06.05 12:44:38
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100. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
The tool (there are not multiple) is simple, and used constantly, much to the dismay of most hunters: +1 nuet in local = dock up, otherwise, get hotdropped. I don't like binary systems like that, so I'd like to see the grey area between both extre...
- by James Zimmer - at 2016.06.05 05:31:04
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